About Me

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starting with stop-motion Legos™ back in 1980-something, Adam has been drawing and animating ever since. He has worked on sets for live-action production, in multiple animation studios performing animation and motion graphics production, one video game company as a level designer, and one marketing agency as a multimedia consultant for pharma-client driven productions, sales pitches, and new business. Graduated Mason Gross School of Visual Arts (New Brunswick NJ, 1998), BFA Film/Video and School of Visual Arts (NYC, 2005) BFA Character Animation. He has been around the academic and professional environments of film and animation production for roughly 14 years and has been assisting and/or directing dozens of projects. Whether it for others or himself, Adam is a "creative" with a background allows him to be an artist as well as a detailed oriented professional. Film and animation festivals of his work have been screened in: The BeFilm Underground, Animation Block Party, Worldfest Houston, Red Stick International, Miami International, Red Bank International, Tel Aviv Animation Festival, ASIFA-East awards show, and Animayo.

Sunday, April 26, 2009

finding a reason












The general public acknowledges animation everywhere but can only name: about 5-9 popular shows on television, the Pixar lineup, and anything by Disney off the top of their head. In the meantime, the same people can name 1000 live action films. So, we've got about 7 shows, some nice bags of 3d magic tricks, and Mickey Mouse country against 1000 live action films.......yeah, I don't like these odds.

What's been on my mind lately is what can be done to get the people in the street interested....especially me. Animation as a business has traditionally had lot of ups and downs in all weathers of a good and bad economy. I hope that animation gains momentum always but there are definitely times when things are too slow know what's next. As an animator whether I am working for someone or not, my best idea no matter what is going on in the economy is to keep creating in some way, shape, or form until I find something that works for me and gives me reason to enjoy the work and continue for another day.

1 comment:

  1. I couldn't agree more with your statement. Unfortunately, I tried to show my boyfriend Persepolis (a really, really excellent film). Instead of going along with it, he told me that it looked like one of those "artsy, froo froo independent films."

    One of the biggest problems we have is that (at least, I've noticed this) that independent animation that deals with a serious topic is often labeled as "artsy" or something pretentious like that. It's irritating when beautiful films are gone unseen because of silly assumptions.

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